Melee Weapons
Strength,(Combat Skill)
A Combat Skill used to wield melee weapons.
| Skill Use | Action | Description | 
|---|---|---|
| Melee Attack (Heavy) | 
 Standard  | 
 At-will; you attack with a heavy melee weapon. Your skill check sets the DC of any Parry or Dodge the enemy might have.  | 
| Melee Attack (Light) | 
 Standard  | 
 At-will; you attack with a light melee weapon. Your skill check sets the DC of any Parry or Dodge the enemy might have.  | 
Rank 1
| Feat | Prerequisite | Description | 
|---|---|---|
| Cleave | 
 -  | 
 On successful hit with a heavy weapon, you may chain to another target within reach.  | 
| Deadly Precision | 
 -  | 
 You may subtract a number from your hit chance with a light weapon and add it to critical chance. Adjusting this number is a free action.  | 
| Flurry | 
 -  | 
 Whenever your attack with a light weapon misses or is avoided, you may immediately attempt to hit again. Max once/attack.  | 
| Power Attack | 
 -  | 
 You augment a single melee attack with a heavy weapon, increasing damage by +100%, at the cost of 1 Stamina. Stackable.  | 
| Power Charge | 
 -  | 
 On a charge with a heavy weapon, you gain +100% damage.  | 
| Rapid Strike | 
 -  | 
 You may replace a normal attack with a light weapon with two attacks; each attack suffers a -50% hit penalty.  | 
Rank 2
| Feat | Prerequisite | Description | 
|---|---|---|
| Improved Sunder | 
 -  | 
 The force of your blows with a heavy weapon is such that the enemy must pass a Con check (opposed to your hit result) upon a successful hit in order to hold on to his weapon.  | 
| Knockback | 
 -  | 
 Optionally, your melee attacks with a heavy weapon cause a push equal to your natural reach.  | 
| Knockdown | 
 -  | 
 Your melee attacks with a heavy weapon have a chance to cause knockdown equal to the weapon's base Hit Power bonus (Fort negates).  | 
| Stay Inside | 
 -  | 
 When inside an opponent's square, if the opponent moves, you may take an immediate 5-ft step to stay with the opponent.  | 
| Step Inside | 
 -  | 
 When entering an opponent's square, you do not provoke an AOO, nor are you flat-footed while inside. (You still suffer the normal penalties to hit with medium and large weapons)  | 
| Whirlwind Attack | 
 -  | 
 Recharge 33%, augment; a single melee attack with a light weapon or maneuver becomes a close burst with radius equal to your weapon's reach, striking all enemies within range once.  | 
Rank 3
| Feat | Prerequisite | Description | 
|---|---|---|
| Bladestorm | Whirlwind Attack | 
 Costs 5 Stamina, std; you create a path of destruction as you move up to your normal walking speed (not provoking) and hit every creature within 1 square of the path with normal weapon damage +100% (treated as an area effect).  | 
Notes
- Power Charge - Increase multiplier of damage by each factor of base move over normal, max against skill rank.
 - Divide feats between light fighting and heavy fighting?
 - Weapon Focus?
 - Stunning Blow: Spend Stamina to stun enemy with heavy weapon.
 - Knockdown: Spend Stamina to trip with heavy weapon.
 - Disarming Strike: Spend Stamina (heavy) or Focus (Light) to disarm with weapon.
 - Unbalancing Strike: Spend Stamina to unbalance a foe with a heavy weapon.
 - Hamstring: Spend Focus to slow movement with a light weapon.
 - Stay Inside: Spend Focus to stay inside opponent's square.
 - Extended Reach: Increas your reach with a weapon by 1 square.
 - Crushing Blow: Spend Stamina to penetrate opponents DR with a heavy weapon.
 - Supreme Cleave: Spend Stamina to take 5 ft. steps between Cleave attacks.